VoiceMeeter / Documentation / Troubleshooting
Troubleshooting
Every VoiceMeeter failure is one of five things: no A1 device, the wrong Windows default, a sample rate mismatch, a driver that never loaded, or an application taking exclusive control of a device. Work down this page in that order.
Symptom table
| Symptom | Cause | Fix |
|---|---|---|
| Meters move, no sound | No A1 device assigned | Click A1, pick the real speakers or headset |
| No meters, Windows plays fine | Windows default playback is still the hardware device | Set default playback to VoiceMeeter Input |
| Devices missing after install | Reboot skipped, or driver install blocked | Reboot, then reinstall as administrator |
| Crackling, pops, dropouts | Buffer too small or sample rates differ | Unify on 48000 Hz, raise buffer to 512–1024 |
| Robotic or slow-playing audio | Sample rate mismatch between endpoints | Set every endpoint and the engine to the same rate |
| Audio engine restarts by itself | Device disappeared or was taken exclusively | Use a stable A1, disable exclusive mode elsewhere |
| Nobody hears you in a call | Call app input is the raw microphone, not the mixer | Set the call app microphone to VoiceMeeter Output |
| Echo of your own voice | Microphone routed to the bus you monitor on speakers | Use headphones, or take the mic off A1 |
| Music leaks into the call | Music strip routed to B1 | Route music to A1 only, keep B1 for voice |
| Sound only in one ear | Mono device or a patchbay diagonal cleared | Check the patchbay matrix and the device channel count |
| High latency when monitoring | MME device or a large buffer | Switch A1 to WDM or KS, lower the buffer |
| Works until a USB device is unplugged | Engine lost its output device | Restart the audio engine, re-select A1 |
No sound — the four checks, in order
- Is A1 set? Meters moving with silence is the classic. VoiceMeeter has no default hardware output. Click A1, choose the device you actually listen through.
- Is Windows playing into the mixer?
If the VAIO strip meter is dead, Windows is still sending audio elsewhere. Set default playback to
VoiceMeeter Input, or set the specific application's output in the volume mixer. - Are the sample rates equal? VoiceMeeter Input, VoiceMeeter Output, the real output device and the engine must all agree. 48000 Hz everywhere is the reliable answer.
- Is the engine alive? If the window shows a stopped or warning state, use Menu → Restart Audio Engine. A restart loop means a device is disappearing — see below.
Crackling and dropouts
- Raise the buffer. System Settings → buffering → 512 or 1024 samples. If crackling stops at 1024 and returns at 256, the machine is simply near its limit.
- Change the device type. MME is the most forgiving and the slowest. WDM is the normal choice; KS and ASIO are the fastest and the most exclusive.
- Watch the CPU. A single core at 100% produces periodic dropouts regardless of buffer. Close the browser tab with the video in it.
- Check for a rate mismatch on one endpoint only. A single device left at 44.1 kHz while everything else runs 48 kHz produces exactly this sound.
- Disable audio enhancements. Device properties → Enhancements → disable, and uncheck Enable audio enhancements in Advanced. Windows APO effects on a virtual device can distort.
- USB power management. Device Manager → USB Root Hub → Power Management → uncheck "Allow the computer to turn off this device".
Missing devices
If VoiceMeeter Input or VoiceMeeter Output is absent from the Sound panel:
- Reboot. The endpoints are enumerated at boot, not at install time.
- Run the installer again, explicitly as administrator.
- Device Manager → Sound, video and game controllers → look for a warning triangle. A blocked driver shows here even when the Sound panel shows nothing.
- Windows security policy that blocks unsigned or untrusted drivers will prevent the VAIO devices from loading. Check the event log for driver load failures.
- If the devices exist but are disabled, right-click in the Sound panel and enable hidden and disabled devices.
Audio engine restarts
The engine drops when its selected device vanishes. Common triggers:
- A USB headset disconnecting or sleeping.
- Another application opening the same device in exclusive mode — a DAW, a game with "exclusive mode" audio, some conferencing tools.
- Windows switching the default device because a monitor with speakers was plugged in.
- Bluetooth devices reconnecting and taking the endpoint.
Fix: assign A1 to a device that is always present, disable exclusive mode on that device in the Sound control panel, and stop Windows from changing defaults automatically.
Latency too high
- Use WDM or KS for A1 — MME adds tens of milliseconds on its own.
- Lower the buffer to 256 or 128 samples. At 48 kHz, 256 samples is roughly 5.3 ms.
- Monitor from the hardware input directly rather than through extra virtual stages.
- If latency only matters for playback — streaming, listening — ignore all of this and use 1024.
Echo and feedback in calls
Feedback means the microphone is hearing the speakers. Two ways out:
- Use headphones. This is the real fix and it always works.
- If speakers are mandatory, remove the microphone from the bus you monitor (A1) and keep it only on the bus the call reads (B1). You lose the ability to hear yourself, which is often the point.
Conflicts with other audio software
- Second virtual cable stack. Two virtual device sets both claiming the default device produce unpredictable results. Pick one.
- Noise suppression that reprocesses. A suppressor applied to an already-processed signal will chip and gate speech. Disable suppression in the call application and let VoiceMeeter's gate do the work.
- Voice changers with their own driver. Place them on a virtual input rather than replacing the default device.
- Screen capture software monitoring. OBS monitoring and VoiceMeeter monitoring on the same device doubles the signal and echoes.
When a Windows update breaks audio
Windows feature updates sometimes reset endpoint formats and reassign defaults:
- Re-check the sample rate on every VoiceMeeter endpoint.
- Re-set the Windows default playback device.
- Reinstall the package as administrator if the devices vanished.
- Restart the audio engine, then reboot.